![]() It is under active development and is in fact one of the more popular roguelikes being developed today. It aims for balanced systems that do not require spoiling of the players. It is combat and magic heavy with little of the dross (quests, NPCs, etc) that come with certain other roguelikes. It's a great roguelike for beginners and is my personal favorite. * Not the place to discuss what is a roguelike. If you need an explanation go here or here or here or here or even here. Needless to say, DCSS has the following major features that make it a roguelike: My personal favorite for defining a roguelike is John Harris' breakdown here. I've never even seen past dungeon level 20 or so. Furthest I've been is the Vault or the bottom of the Elven Halls, and the most powerful character I've had has died when he was about level 20. I certainly haven't seen any of the end-game content I've read about. I've been playing off and on for a couple years. I was re-reading John Harris' excellent column and was struck by him mentioning that the first time he managed to ascend in NetHack was while he was doing an LP of the game. I noticed that while there is a thread about DCSS in the main RPG boards there isn't really any kind of Let's Play. DCSS is the kind of game that is well suited to an LP. ![]()
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